The trademark application NEVER FULL TIME was filed by North of Zero Pty.Ltd, a corporation established under the laws of the Commonwealth of Australia (the "Applicant"). The application was published for oppositions on February 4, 2024, and it was registered by office on May 13, 2024 without any oppositions.
The application was filed in English (Spanish was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable computer software for sporting event management, namely, software that enables sporting event hosts, sporting event producers, clubs and venue managers to manage sporting event information and player statistics
Software enabling to promote and facilitate sales of tickets and registrations and other access types by integration with other programs
Downloadable computer software for finding sporting experiences, namely, software that enables community members, sports players, attendees and groups to find sporting event information, communities and that facilitates sales of tickets and registration and other access types by integration with other programs
Software for using blockchain technology to hold, control, trade, buy, sell, transfer, exchange and use digital assets
Distributed digital ledgers, namely, blockchain technology software, for use in recording transactions between parties
Digital collectibles in the form of digital art, trophies, medals, audio and videos recordings using blockchain-based software technology and smart contracts featuring sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment
Downloadable computer software for managing digital collectible services and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment
Downloadable software to facilitate online advertising, business promotion, connecting network users with businesses and for providing strategy, insight, marketing and predicting consumer demand
Application programming interface (API) for third-party software.
The mark was filed in class 35 with following description of goods:
Promoting sporting events, social events, matches and tournament events for others
Arranging for registrations for events for commercial or advertising purposes
Providing business information about event registration via a website
Providing membership club services involving rebates, collectables, incentives and other benefits
Customer loyalty and benefits program services featuring rebates, incentives, and other benefits
Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment for use in digital environments
Advertising
Online marketplace services
Online advertising
Marketing and promotional services for others, namely, delivery of advertisements and promotional messages to users
Business data analysis, namely, gathering, analysing and reporting digital data and statistical data and information in the fields of social networking, event news, entertainment, sports and cultural information
Promotional services for others, namely, facilitating networking opportunities for business purposes
Business networking
Online service for connecting social network users with businesses
Business monitoring and consulting services, namely, providing strategy, insight, marketing and predicting consumer demand
Advertising and information distribution services for others, namely, providing classified advertising space via the global computer network
Promoting the goods and services of others over the Internet
Providing online computer databases and online searchable databases in the field of classified advertising
Compilation and publication of sports performance statistics
Promotion of soccer events
Promotion of third-party products and services, through contractual agreements such as sponsorships and licenses.
The mark was filed in class 36 with following description of goods:
Issue and redemption of tokens of value
Issue of tokens, coupons and vouchers of value
Virtual currency exchange
Exchanging fiat currency for an internal token to redeem entry into games and entertainment services.
The mark was filed in class 38 with following description of goods:
Digital transmission of data
Providing access to databases
Providing access to a blockchain network
Providing access to a global online gaming network
Transmission of information to the gaming platform
Transmission of data linked to a blockchain network
Online discussion forums.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing online, non-downloadable games in the nature of digital collectibles, sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment for use in digital environments
Entertainment services, namely, providing online, non-downloadable multimedia material in the nature of digital collectibles sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment for use in digital environments
Sporting and cultural activities
Leisure services
Entertainment services
Competition organization (entertainment)
Online competitions and games on the Internet
Competitions and games offered online via a computer network
Providing entertainment information
Provision of information on fictitious online soccer tournaments
Entertainment services consisting of collecting non-fungible tokens in the form of digital cards representing player achievements, medals and trophies registered on a blockchain network
Online games using non-fungible tokens in the form of digital cards representing player achievements, medals and trophies registered on a blockchain network
Virtual reality game services provided on-line from a computer network
Augmented reality game services provided on-line from a computer network
Providing online sporting event registration services for attendance at events, sporting events, sports matches, tournaments, venues and digital environments.
The mark was filed in class 42 with following description of goods:
Providing Software as a service (SAAS) sporting event management, namely, software that enables sporting event hosts, sporting event producers, clubs and venue managers to manage sporting event information, player and match statistics, to promote and facilitate sales of tickets and registration and other access types by integration with other programs
Providing a website with non-downloadable software for sporting event information, registration, check-in, ticket sales and validation at events, matches, tournaments, clubs, venues and digital environments
Software as a service (SAAS) in the field of software for using blockchain technology to hold, control, trade, buy, sell, transfer, exchange and use digital assets namely, cryptocurrency, digital currency and virtual currency
Providing application programming interfaces (APIs), namely, computer interfaces for allowing users to view data recorded using blockchain technology
Provision of technology used to hold, control, trade, buy, sell, transfer, exchange and use digital assets, namely, cryptocurrency, digital currency and virtual currency and computer interfaces for allowing users to carry out transactions using blockchain technology
Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring sports players, trophies, medals, art, information, audio, videos, tickets, photos, images, event footage, sporting highlights and experiences in the field of entertainment for use in digital environments
Providing use of software applications through a website
Software as a service (SAAS) services, namely, hosting software for use by others for use in communications between people and organisations in the fields of sports, entertainment, social networking, arts, events, cultural information and local experiences
Platform as a service (PAAS) featuring computer software platforms for use in the field of communication among mobile devices, namely, mobile, handheld or wearable phones, smart watches, computers and tablets for users to connect, communicate and share information, text, audio and video in the fields of social networking, news, sports, performing arts, concerts, entertainment experiences, video games, fashion, visual arts and current events information with other users
Providing non-downloadable software for use in managing promotional and advertising campaigns
Computer programming
Computer programs for database management
Development of computer platforms
Software development, installation, maintenance, updating or rental
Development of computer game software
Services providing IT infrastructures for collecting non-fungible tokens registered on a blockchain (blockchain network)
Data storage service based on non-fungible tokens registered on a blockchain
User authentication service using blockchain technology
Electronic data storage
Online data analysis services
Design, development and distribution of virtual reality software
Design, development and distribution of augmented reality software
Design, development and distribution of computer game software and virtual reality software
Design and development of computer game software including virtual reality applications
Design, development and distribution of computer game software including augmented reality applications.