The trademark application GTREVIVAL was filed by Straight4 Studios Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on January 23, 2024, and it was registered by office on May 1, 2024 without any oppositions.
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Video games software
Interactive games software
Computer games software
Augmented reality gaming software
Virtual reality gaming software
Interactive entertainment computer software for video games
Downloadable applications for mobile devices
Discs, tapes, cartridges, CD-ROMs, DVDs, optical disc drives, microSD cards and SD cards, all bearing computer games software or video games
Downloadable electronic publications in the nature of magazines, newsletters and news articles in the field of video games
Downloadable digital files authenticated by non-fungible tokens [NFTs]
Digital art authenticated by non-fungible tokens [NFTs]
Downloadable virtual assets in the nature of characters, buildings, vehicles, plants, animals, clothing, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, art and furniture authenticated by non-fungible tokens [NFTs]
Mouse pads
Keyboards
Computer mice
Gaming headsets
USB sticks
Sunglasses
Cases for spectacles and sunglasses
Protective films adapted for smartphones, laptops, e-book readers and table computers
Cases, sleeves and covers for smartphones, laptops, e-book readers and table computers
Refrigerator magnets.
The mark was filed in class 16 with following description of goods:
Annuals
Art prints
Art supplies
Binders
Blank journal books
Bookmarks
Books
Cake boxes
Calendars
Catalogs featuring computer game merchandise
Checkbook covers
Coasters made of paper
Comic books
Crayons
Decals
Drawings
Facial tissue
Gift bags
Gift boxes
Gift wrapping paper
Graphic novels
Greeting cards
Holiday cards
Invitation cards
Joss paper
Magazines
Murals
Name badge holders
Name badges
Non-magnetically encoded gift cards
Napkins
Note cards
Notepads
Notebooks
Novels
Paper banners
Paper bags
Paper flags
Paper party decorations
Paper pennants
Paper placemats
Paper tablecloths
Passport holders
Pens
Pencils
Pencil top ornaments
Pen and pencil cases
Photograph albums
Postcards
Posters
Printed publications
Prints
Pictures
Pre-paid telephone calling cards, not magnetically encoded
Redeemable vouchers and pre-paid cards
Scrapbook albums
School supplies
Stationery
Stickers
Strategy guides for games
Temporary tattoos
Tissue paper
Trading cards, other than for games
Trivia cards
Writing instruments
Writing pads.
The mark was filed in class 25 with following description of goods:
Articles of clothing
Headgear
Bandanas
Belts [clothing]
Baseball caps
Beanies
Boots
Clothing
Coats
Costumes for use in role-playing games
Dresses
Footwear
Gloves
Halloween costumes
Hats
Headwear
Hooded sweatshirts
Infant wear
Jackets [clothing]
Loungewear
Neckwear
Pants
Pullovers
Rainwear
Sandals
Scarves
Shirts
Shoes
Shorts
Skirts
Sleepwear
Slippers
Socks
Sweat pants
Sweaters
Sweatshirts
Swimwear
T-shirts
Tights
Tops [clothing]
Tracksuits
Undergarments.
The mark was filed in class 41 with following description of goods:
Entertainment services
Providing online video games
Gaming services
Interactive computer game services
Organisation of games
Entertainment services provided by online streams
Entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions
Providing online augmented reality environments for entertainment purposes
Providing online virtual reality environments for entertainment purposes
Entertainment services, namely, providing online non-downloadable virtual assets in the nature of characters, buildings, vehicles, plants, animals, clothing, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, art and furniture authenticated by non-fungible tokens [NFTs]
Information, advisory and consultancy services relating to all of the aforesaid.