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EUTM file information

018930480

Prown


September 25, 2023

Trademark Summary

The trademark application Prown was filed by Prown sp. z o.o., a corporation established under the laws of the Republic of Poland (the "Applicant"). The application was published for oppositions on November 23, 2023, and it was registered by office on March 1, 2024 without any oppositions.

It was designated 'Basic Application' for International Application null at the World Intellectual Property Organization (WIPO).

The application was filed in English (Spanish was selected as the second language).

Change of name and address of the trademark registration was recorded on October 17, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters
    2. Downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical avatars, digital overlays, skins, art, toys, trading cards
    3. Downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    4. Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars
    5. Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical digital overlays, skins, art, toys, trading cards
    6. Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    7. Mobile software applications for authentication using blockchain-based software technology
    8. Mobile software applications and technology solutions, namely computer software and hardware for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents.
  • The mark was filed in class 35 with following description of goods:
    1. Online retail store and marketplace services for virtual goods, digital collectibles, crypto-collectibles and goods authenticated by non-fungible tokens on a blockchain network in relation to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards
    2. Membership services and customer loyalty programs that include access to events, programs, and access to or ability to modify digital or physical products
    3. Providing incentive award programs for customers and members
    4. Advertising services.
  • The mark was filed in class 36 with following description of goods:
    1. Electronic processing of payments
    2. Electronic funds transfer
    3. Investment by electronic means
    4. Transfer of funds via electronic communication networks
    5. Electronic transfer of virtual currencies
    6. E-wallet payment services
    7. Electronic financial trading services
    8. Real estate time-sharing
    9. Financial transactions through blockchain technology
    10. Finance services
    11. Credit card services, electronic card payment processing services
    12. Financial and investment information services, provided by electronic means
    13. Real estate and office space rental services
    14. Cryptocurrency and blockchain token financial transaction services
    15. Financial consulting on cryptocurrencies and security tokens
    16. Blockchain payment verification services
    17. Blockchain technology financial services.
  • The mark was filed in class 42 with following description of goods:
    1. Research and development of new products for others
    2. Software as a service [SaaS]
    3. Platform as a service [PaaS]
    4. Web hosting services
    5. Testing of electronic data processing systems
    6. Product testing
    7. Quality control
    8. Technological consultancy
    9. Testing, analysis and evaluation of the services of others for the purpose of certification
    10. Providing online non-downloadable software for use as a cryptocurrency and token wallet
    11. Technology consulting on blockchain technology
    12. Providing user authentication services using blockchain-based software for smart contacts transactions
    13. Providing online non-downloadable software to generate cryptographic keys for receiving and transferring cryptocurrency, security tokens and utility tokens
    14. Data authentication with blockchain
    15. Data certification by blockchain
    16. Blockchain as a service [BaaS]
    17. Software as a service [SaaS] for granting access to objects, devices, computer systems and information resources.