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EUTM file information

019078294

SUPERVERSE


September 10, 2024

Trademark Summary

The trademark application SUPERVERSE was filed by SuperPlastic, Inc., a U.S. corporation (the "Applicant"). Application under examination.

The application was filed in Dutch (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Downloadable computer software
    3. Visual recordings and audiovisual recordings featuring music, animation, and text relating to animated cartoons and original two-dimensional and three-dimensional characters
    4. Video disks and video tapes with recorded animated and computer-generated cartoons and characters
    5. Downloadable and recorded computer programs for video and computer games
    6. Downloadable interactive video game programs
    7. Audio and visual recordings featuring live-action entertainment and animated characters
    8. Pre-recorded CDs and DVDs with recorded animated or computer-generated content featuring original two-dimensional and three-dimensional characters and text relating to these characters
    9. Downloadable graphics via a website featuring original two-dimensional and three-dimensional characters and text
    10. Downloadable virtual goods, namely, computer programs featuring digital tokens for use in an online marketplace and for gaining access to in-person events
    11. Downloadable computer programs and computer software for electronic transfer of digital tokens
    12. Downloadable computer programs and computer software to facilitate the use of blockchain to execute and record transactions
    13. Downloadable virtual goods, namely, multimedia files containing photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, and videos relating to animated characters authenticated by non-fungible tokens (NFTs)
    14. Downloadable digital media, namely, digital collectibles, digital tokens and crypto-collectibles being photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items authenticated by non-fungible tokens (NFTs)
    15. Visual recordings and audiovisual recordings featuring music and animation
    16. Musical sound recordings
    17. Musical video recordings
    18. Digital music downloadable from the Internet
    19. Downloadable multimedia files containing digital art, music, images, text, audio, and videos featuring a musical band comprised of animated characters authenticated by non-fungible tokens (NFTs)
    20. Downloadable image files digital art, namely, downloadable graphic artworks, graphic art reproductions, graphic art drawings, and graphic art paintings
    21. Digital downloadable image files featuring digital stickers, digital trading cards, and cryptocurrencies, namely, social tokens and utility tokens authenticated by non-fungible tokens (NFTs)
    22. Downloadable computer software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring video games and digital collectable assets
    23. Downloadable electronic data files featuring movies, sports, podcasts, videos, video games, television, music, entertainment and art in the field of general interest authenticated by non-fungible tokens (NFTs)
    24. Downloadable computer software for creating artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs)
    25. Carrying cases specially adapted for computers, smartphones, headphones, and headsets
    26. Downloadable virtual reality game software
    27. Downloadable augmented reality game software
    28. Downloadable mixed reality game software
    29. Downloadable electronic game software
    30. Downloadable video games and mobile applications featuring games
    31. Downloadable software development tools for the development and operation of electronic games and video games
    32. Downloadable software for virtual reality games, augmented reality games, and mixed reality games
    33. Downloadable computer software for the collection, analysis, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information
    34. Downloadable software that enables users to search for, purchase, download, and launch game software and related updates, modifications, addons, and expansions
    35. Downloadable software that enables users to organize, schedule, and host online gaming events, tournaments, and multi-player video game play sessions
    36. Downloadable software that enables users to engage in social networking, host online games and game lobbies, create online avatars, and communicate with one another by text, audio, and video
    37. Downloadable software development tools for modifying the rules, art assets, and user interface (UI) of video game software
    38. Downloadable software for streaming audio and video content, and for integrating streamed content in other software applications
    39. Downloadable software that enables users to read and post to online forums and chat rooms
    40. Downloadable software for monitoring, storing, and tracking gameplay activity for video games, and displaying reports on video game-related achievements, events, and milestones
    41. Computers
    42. Computer hardware
    43. Computer peripherals
    44. Downloadable computer software for downloading and streaming audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of video and entertainment.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Marketing
    3. Retail store services
    4. Online retail store services
    5. Providing an online marketplace for buyers and sellers of goods and services
    6. Retail and online retail store services featuring a wide variety of consumer goods
    7. Retail and online retail store services featuring physical and virtual merchandise for use by members of an online community in connection with a designated website featuring fictional characters
    8. Retail and online retail store services featuring virtual goods, digital content, non-fungible tokens used with blockchain technology to represent a collectible item
    9. Providing an online marketplace for buyers and sellers of crypto collectibles
    10. Retail store and online retail store featuring administration of a system of store credits and virtual currency for purchase of virtual and physical merchandise and accessing virtual events
    11. Retail store and online retail store services featuring downloadable audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of videos and entertainment
    12. Retail store and online retail store services featuring downloadable music, movies, videos, television, entertainment, digital art, and digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible tokens (NFTs)
    13. Maintain and record ownership of digital illustrations
    14. Retail and online retail store services featuring clothing and accessories therefor, games, toys and playthings
    15. Retail store and online retail store featuring works of art
    16. Retail store and online retail store services featuring software, software updates, modifications, addons, and expansions, and virtual goods of general interest for use in online games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Education
    3. Entertainment services, namely, providing online nondownloadable game software featuring virtual environments, text and interaction with original two-dimensional and three-dimensional characters for entertainment purposes
    4. Entertainment services, namely, providing distribution of television shows and programs for others via electronic means
    5. Providing entertainment news via electronic means featuring text and graphics relating to original two-dimensional and three-dimensional characters
    6. Providing websites featuring entertainment information in connection with original two-dimensional and three-dimensional characters
    7. Entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics
    8. Entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics featuring two-dimensional and three-dimensional characters
    9. Entertainment services, namely, providing online video games
    10. Online entertainment services, namely, providing online content in the nature of online electronic games, online nondownloadable graphics and online nondownloadable stories all featuring original two-dimensional and three-dimensional characters as if from the perspective of original, fanciful characters
    11. Entertainment services in the nature of recording, production and post-production services in the field of audiovisual recordings featuring music, graphics, games, text and original two-dimensional and three-dimensional characters
    12. Multimedia entertainment services in the nature of development, production and post-production of content featuring original two-dimensional and three-dimensional characters, text and graphics
    13. Entertainment services, namely, providing a website featuring nondownloadable games, television shows and films featuring original two-dimensional and three-dimensional characters
    14. Entertainment services, namely, providing online nondownloadable digital collectibles, namely, photos, images and videos featuring original two-dimensional and three-dimensional characters
    15. Providing online nondownloadable software for providing access to crypto-collectibles, non-fungible tokens and other application tokens
    16. Provision of online nondownloadable web and mobile video-game computer program featuring in-game virtual currency and tokens
    17. Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, or entertainment purposes
    18. Production and provision of digital collectibles in the nature of online nondownloadable interactive media, video clips, photography, music, statistics, data, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of entertainment
    19. Entertainment services, namely, delivering blockchain-based experiences and digital collectibles represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences
    20. Production and provision of digital collectibles in the nature of online nondownloadable interactive media, video clips, photography, music, graphics, or visual effects represented by non-fungible tokens via a block chain network
    21. Entertainment services, namely, providing entertainment programs and content, namely, online nondownloadable movies, television programs, video clips, graphics, musical recordings, and information relating to original two-dimensional and three-dimensional characters via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels
    22. Entertainment services, namely, providing nondownloadable movies, television shows and music via a video-on-demand service
    23. Providing films, motion pictures, not downloadable, via video-on-demand transmission services
    24. Interactive online entertainment in the nature of a website containing nondownloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials relating to original two-dimensional and three-dimensional characters
    25. Providing entertainment information regarding original two-dimensional and three-dimensional characters, and multimedia content via social networks
    26. Providing websites featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials
    27. Presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network
    28. Entertainment services in the nature of production of nondownloadable entertainment videos
    29. Entertainment services, namely, providing online nondownloadable musical sound recordings and music video recordings
    30. Entertainment services rendered by a musical group
    31. Entertainment services, namely, providing nondownloadable prerecorded music via a website
    32. Entertainment services in the nature of live visual and audio performances by a musical band comprised of animated characters
    33. Entertainment services, namely, providing information in the fields of music, art, digital animation, entertainment, and non-fungible tokens (NFTs) via a global computer network
    34. Providing information relating to a musical band comprised of animated characters
    35. Entertainment services, namely, an ongoing series featuring a musical band comprised of animated characters provided through webcasts, television, and films
    36. Entertainment services, namely, providing a website featuring nondownloadable games, television shows and films in the field of general interest
    37. Entertainment services in the nature of development, production and post-production services of multimedia entertainment content
    38. Providing a website featuring information about entertainment
    39. Entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics via a website
    40. Providing online nondownloadable multimedia files featuring photos, images and videos
    41. Entertainment services, namely, providing online nondownloadable digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible cryptographic tokens (NFTs) using blockchain technology in the field of entertainment
    42. Entertainment services, namely, providing entertainment programs and content, namely, online nondownloadable movies, television programs, video clips, graphics, musical recordings, and information of general interest via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels
    43. Interactive online entertainment in the nature of a website containing nondownloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials in the field of general interest
    44. Providing entertainment information and information about multimedia content via social networks
    45. Providing entertainment news and information relating to electronic games, video gaming, and e-sports
    46. Online journals, namely, blogs in the field of electronic games, video gaming, and e-sports
    47. Entertainment services, namely, providing online nondownloadable virtual goods, namely, digital image files in the nature of photos authenticated by non-fungible tokens (NFTs) and blockchain technology
    48. Providing temporary use of online nondownloadable virtual goods, namely, artwork, drawings, images, text, digital animations, still images, moving images, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs) for use in online virtual worlds
    49. Provision of digital collectibles in the nature of online nondownloadable interactive media comprised of video and sound files, video clips, photographs, music, statistics, data, graphics, and visual effects being graphics all featuring two dimensional and three dimensional characters, represented by non-fungible cryptographic tokens via a blockchain network, in the field of entertainment
    50. Provision of digital collectibles in the nature of online nondownloadable interactive media comprised of video and sound files, video clips, photographs, music, graphics, and visual effects being graphics, all featuring two dimensional and three dimensional characters, in the field of entertainment
    51. Providing an ongoing series featuring two dimensional and three dimensional characters providing through television, cable and satellite television, radiobroadcasts, and a global computer networks
    52. Providing online nondownloadable sound and video recordings featuring two dimensional and three dimensional characters, and music recordings, via television, cable and satellite television, and a global computer network.