EUTM file information

017932778

LEAGUE OF LEGENDS CIRCUITO TORMENTA


July 19, 2018

Trademark Summary

The trademark application LEAGUE OF LEGENDS CIRCUITO TORMENTA was filed by Riot Games, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on August 30, 2018, and it was registered by office on December 7, 2018 without any oppositions.

The application was filed in English (Spanish was selected as the second language).

Change of name and professional address of the trademark registration was recorded on January 3, 2022. Appointment and Replacement of representative of the trademark registration was recorded on April 30, 2024. Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, pajamas, sweatshirts, shirts, pants, jackets, shorts, socks, ties and sweaters
    2. Headwear
    3. Shoes.
  • The mark was filed in class 38 with Broadcast and streaming of video game play and video game competitions over global communication networks, the Internet, and wireless networks and providing message boards or interactive discussion forums, namely, providing on-line chatrooms and electronic bulletin boards for transmission of messages among participants in and players of computer and video games..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, arranging, organizing, and conducting computer and video gaming tournaments and competitions and exhibits composed of interactive displays, participatory activities and contests centered around computer and video gaming
    2. Providing news and information related to computer and video gaming, video games, video game players, video game tournaments, video game schedules, video game statistics, video game strategy and tips
    3. Production and distribution of computer and video gaming related multimedia by means of television broadcasting and via the Internet and local devices
    4. Fan club services.