EUTM file information

018642657

PITCHFORK


January 20, 2022

Trademark Summary

The trademark application PITCHFORK was filed by ADVANCE MAGAZINE PUBLISHERS INC., a U.S. corporation (the "Applicant"). The application was published for oppositions on September 18, 2022, and it was registered by office on December 26, 2022 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on June 9, 2022. Change of name and professional address of the trademark registration was recorded on August 17, 2022. Appointment and Replacement of representative of the trademark registration was recorded on June 5, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments
    2. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity
    3. Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
    4. Recorded and downloadable media, computer software, blank digital or analogue recording and storage media
    5. Mechanisms for coin-operated apparatus
    6. Cash registers, calculating devices
    7. Computers and computer peripheral devices
    8. Downloadable computer software for blockchain technology
    9. Platform software
    10. Virtual reality software for playing virtual reality games
    11. Virtual reality software
    12. Virtual reality headsets
    13. Virtual reality goggles
    14. Virtual reality glasses
    15. Virtual reality hardware
    16. Virtual server software
    17. Virtual and augmented reality software
    18. Virtual reality [vr] cinemas
    19. Image scanners
    20. Image processors
    21. Media content
    22. Downloadable image files
    23. Downloadable videos
    24. Audio visual recordings
    25. Downloadable cryptographic keys for receiving and sending cryptocurrency
    26. Software for processing electronic payments to and from others
    27. Apparatus and instruments for processing images
    28. Apparatus for reproduction of images
    29. Software for processing digital images
    30. Software for generating virtual images
    31. Authentication software
    32. Computer application software for streaming audio-visual media content via the internet
    33. Computer programs and software for image processing used for mobile phones
    34. Computer software applications, downloadable
    35. Computer software applications
    36. Computer software for organizing and viewing digital images and photographs
    37. Data processing software for graphic representations
    38. Online payment software
    39. Downloadable publications
    40. Downloadable magazines
    41. Downloadable digital content in the form of electronic publications of magazines
    42. Printed publications in electronically readable form
    43. Podcasts
    44. Audiobooks
    45. Electronic publications
    46. Sleeves for laptops
    47. Sleeves for tablet computers
    48. Sleeves for portable computers
    49. Cases for mobile phones, tablets or portable computers
    50. Digital art, photographs, videos, audio recordings, digital photographs, digital art, digital clothing, digital jewellery and accessories namely, belts, bags, scarves and gloves, digital footwear, digital food, digital books, digital magazines and digital publications authenticated by NFTs
    51. Digital collectibles, namely digital photographs, digital art, digital clothing, digital jewellery and accessories namely, belts, bags, scarves and gloves, digital footwear, digital food, digital books, digital magazines and digital publications
    52. Software for the sale and purchase of digital media and collectibles, including non-fungible tokens (NFTs)
    53. Computer software for managing and validating non fungible tokens (NFTs) transactions using blockchain-based smart contracts
    54. Computer software for non-fungible tokens (NFTs) transactions using blockchain technology
    55. Computer software for managing and verifying non-fungible tokens (NFTs) transactions on a blockchain
    56. Digital collectibles software using blockchain-based software technology and smart contracts
    57. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
    58. Downloadable virtual goods, namely, virtual clothing, virtual jewellery and accessories, namely, belts, bags, scarves and gloves, virtual footwear, virtual food, virtual books, virtual magazines, virtual publications, virtual photographs, virtual art for use online and in the online virtual worlds
    59. Parts and fittings for the aforesaid goods.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Business management, organization and administration
    3. Licensing of the goods and services of others (commercial administration of the -)
    4. Administration (commercial -) of the licensing of the goods and services of others
    5. Organization of art exhibitions for commercial or advertising purposes
    6. Promoting the artwork of others by means of providing online portfolios via a website
    7. Retail services in relation to works of art
    8. Advertising and marketing services provided by means of social media
    9. Advertising and marketing services
    10. Online marketing
    11. Planning of marketing strategies
    12. Product marketing
    13. Providing online marketplaces for sellers of goods and or services
    14. Artists (business management of performing -)
    15. Arranging and conducting of exhibitions for business purposes
    16. Arranging and conducting of commercial exhibitions and shows
    17. Arranging and conducting auctions
    18. Arranging and conducting of internet auctions
    19. Auctioneering
    20. Auctioneering services
    21. On-line auction bidding for others
    22. On-line auctioneering services via the internet
    23. Organisation of internet auctions
    24. Electronic publication of printed matter for advertising purposes
    25. Retail and online retail services in relation to scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments, apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity, apparatus and instruments for recording, transmitting, reproducing or processing sound
    26. Retail and online retail services in relation to images or data, recorded and downloadable media, computer software, blank digital or analogue recording and storage media, mechanisms for coin-operated apparatus, cash registers, calculating devices, computers and computer peripheral devices, downloadable computer software for blockchain technology, platform software, virtual reality software for playing virtual reality games, virtual reality software, virtual reality headsets, virtual reality goggles
    27. Retail and online retail services in relation to virtual reality glasses, virtual reality hardware, virtual server software, virtual and augmented reality software, virtual reality [vr] cinemas, image scanners, image processors, media content, downloadable image files, downloadable videos, audio visual recordings, downloadable cryptographic keys for receiving and sending cryptocurrency, software for processing electronic payments to and from others, apparatus and instruments for processing images
    28. Retail and online retail services in relation to apparatus for reproduction of images, software for processing digital images, software for generating virtual images, authentication software, computer application software for streaming audio-visual media content via the internet, computer programs and software for image processing used for mobile phones, computer software applications, downloadable, computer software applications, computer software for organizing and viewing digital images and photographs
    29. Retail and online retail services in relation to data processing software for graphic representations, downloadable computer software for blockchain technology, online payment software, downloadable publications, downloadable magazines, downloadable digital content in the form of electronic publications of magazines, printed publications in electronically readable form, podcasts, audiobooks, electronic publications, sleeves for laptops, sleeves for tablet computers, sleeves for portable computers
    30. Retail and online retail services in relation to cases for mobile phones, tablets or portable computers, non-fungible tokens (NFTS) relating with digital art, photographs, videos, or audio recordings, software for the sale and purchase of digital media and collectibles, including non-fungible tokens (NFTs)
    31. Retail and online retail services in relation to digital collectibles, namely, digital photographs, digital art, digital clothing, digital jewellery and accessories, namely, belts, bags, scarves and gloves, digital footwear, digital food, digital books, digital magazines and digital publications protected by non-fungible tokens (NFTs)
    32. Retail and online retail services in relation to computer software for managing and validating non-fungible tokens (NFTs) transactions using blockchain-based smart contracts, computer software for non-fungible tokens (NFTs) transactions using blockchain technology, computer software for managing and verifying non-fungible tokens (NFTs) transactions on a blockchain, digital collectibles software using blockchain-based software technology and smart contracts
    33. Retail and online retail services in relation to downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
    34. Retail and online retail services in relation to downloadable virtual goods, namely, virtual clothing, virtual jewellery and accessories, namely, belts, bags, scarves and gloves, virtual footwear, virtual headgear, virtual food, virtual books, virtual magazines, virtual publications, virtual photographs, virtual art for use online and in the online virtual worlds
    35. Retail and online retail services in relation to publications, clothing, footwear, headgear
    36. Providing an online marketplace for display, exhibition, sale, purchase, exchange, and transfer of non-fungible tokens (NFTs) and digital collectibles
    37. Retail and online retail services in relation to publications, clothing, footwear, headgear
    38. Providing an online marketplace for display, exhibition, sale, purchase, exchange, and transfer of non-fungible tokens (NFTs) and digital collectibles
    39. Providing an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles
    40. Retail and online retail store services in relation to virtual clothing, virtual jewellery and accessories, namely, belts, bags, scarves and gloves, virtual footwear, virtual headgear, virtual food, virtual books, virtual magazines, virtual publications, virtual photographs and virtual art
    41. Online retail store services relating to virtual merchandise, namely virtual clothing, virtual food, virtual clothing, virtual jewellery and accessories, namely, belts, bags, scarves and gloves, virtual footwear, virtual headgear, virtual food, virtual books, virtual magazines, virtual publications, virtual photographs, virtual art
    42. Online retail store services relating to virtual merchandise, namely virtual clothing, virtual food, virtual clothing, virtual jewellery and accessories, namely, belts, bags, scarves and gloves, virtual footwear, virtual headgear, virtual food, virtual books, virtual magazines, virtual publications, virtual photographs, virtual art
    43. Information, advisory and consultancy services relating to the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Sporting and cultural activities
    5. Virtual reality arcade services
    6. Museums
    7. Museum exhibitions
    8. Museum services
    9. Providing museum facilities
    10. Gallery services (art -)
    11. Cultural, educational or entertainment services provided by art galleries
    12. Art gallery services
    13. Rental of artwork
    14. Organisation of artistic competitions
    15. Organizing cultural and arts events
    16. Arranging of exhibitions for cultural or educational purposes
    17. Art exhibition services
    18. Art exhibitions
    19. Exhibition of video films
    20. Fashion shows
    21. Providing on-line non-downloadable images
    22. Electronic publication of texts and printed matter, other than publicity texts, on the internet
    23. Multimedia publishing
    24. Electronic publication services
    25. Non-downloadable electronic publications
    26. On-line publication of electronic books and journals
    27. Publication and editing of printed matter
    28. Publication of electronic magazines
    29. Publication of electronic books and periodicals on the internet
    30. Providing electronic publications
    31. Publication of printed matter and printed publications
    32. Production of radio and television programmes
    33. Providing online electronic publications, not downloadable
    34. Publication of texts, other than publicity texts
    35. Publication of magazines in the field of clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness including online publication
    36. Online publication of electronic magazines, namely in the field of clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness
    37. Arranging for ticket reservations for shows and other entertainment events
    38. Entertainment ticket agency services
    39. Ticket reservation for cultural events
    40. Ticket reservation and booking services for education, entertainment and sports activities and events
    41. Ticketing and event booking services
    42. Arranging and conducting competitions
    43. Arranging of competitions for educational purposes
    44. Arranging of competitions for entertainment purposes
    45. Arranging of competitions for cultural purposes
    46. Entertainment services relating to competitions
    47. Organisation of conferences, exhibitions and competitions
    48. Services for the organisation of competitions
    49. Audio, video and multimedia production, and photography
    50. Film production
    51. Film production for educational purposes
    52. Film production for entertainment purposes
    53. Film production services
    54. Television production
    55. Television production for education purposes
    56. Television production for entertainment purposes
    57. Television production services
    58. Live entertainment production services
    59. Live show production services
    60. Production of films
    61. Provision of exhibitions via virtual reality and augmented reality
    62. Virtual reality entertainment services
    63. Providing online non-downloadable digital collectibles, namely, digital works of art, digital photographs, digital clothing, digital jewellery and accessories, namely, belts, bags, scarves and gloves, digital footwear, digital food, digital books, digital magazines and digital publications for use in digital environments
    64. Providing online non-downloadable digital collectibles, namely, art works, videos, images and audio recordings
    65. Entertainment and educational services, namely, ongoing multimedia programs in the field of general interest, clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness distributed via various platforms across multiple forms of transmission media
    66. Providing ongoing video series in the field of general interest, clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness
    67. Providing over the top (ott) entertainment programming in the fields of clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness
    68. Providing entertainment via podcasts in the field of clothing, design, lifestyle, fashion, couture, culture, technology, food, cooking, travel, current events, health and fitness
    69. Media production services, namely, video and film production
    70. Multimedia entertainment services in the nature of development, production, post-production and distribution services in the fields of video and films
    71. Television, film and audiovisual studios
    72. Information, advisory and consultancy services relating to the aforesaid.