EUTM file information

018732699

FOR THE LOVE OF PLAY


July 14, 2022

Trademark Summary

The trademark application FOR THE LOVE OF PLAY was filed by Amazon Technologies, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on January 16, 2023, and it was registered by office on April 25, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable or recorded electronic game and video game programs
    2. Electronic game and video game hardware and accessories, namely, headphones, headsets for virtual reality games
    3. Downloadable or recorded video game software
    4. Downloadable or recorded electronic game software
    5. Electronic game and video game hardware and peripherals for accessing and transmitting data and content among electronic devices and displays, namely, virtual reality headsets
    6. Downloadable or recorded software that connects game servers in the cloud with video game hardware and accessories in the nature of headphones, headsets, computer mice, keyboards, game controllers, game consoles
    7. Video game hardware and accessories that connect to game servers in the cloud, namely, headphones, headsets for virtual reality games
    8. Downloadable or recorded software for accessing, viewing, playing, managing, sharing, downloading, uploading, and providing electronic games and video games via the cloud
    9. Downloadable or recorded software for accessing cloud-based electronic games and video games
    10. Downloadable or recorded software for providing video gaming and electronic gaming subscriptions
    11. Downloadable or recorded software for accessing a cloud-based electronic gaming and video gaming subscription service
    12. Electronic game and video game programs downloadable via the internet or other communications network
    13. Downloadable or recorded electronic game software and video game software for use on mobile and cellular phones
    14. Downloadable or recorded software for compressing and decompressing data and video images related to electronic games and video games
    15. Interactive electronic game and video game devices, namely, virtual reality headsets
    16. Downloadable or recorded interactive game programs
    17. Downloadable or recorded game software for use on mobile phones
    18. Downloadable or recorded game engine software for video game development and operation
    19. Downloadable or recorded software for streaming audio and video content related to electronic games and video games on electronic devices, televisions, personal computers, monitors, tablets, mobile phones, and screens
    20. Downloadable virtual goods, namely, computer programs featuring 3d objects, game textures, building models, tools, food items, currency, clothing, and fashion accessories for use in online games
    21. High performance computer hardware with specialized features for enhanced game playing ability
    22. Electronic game and video game hardware and accessories, namely, gaming headsets, computer mice
    23. Video game hardware and accessories that connect to game servers in the cloud, namely, gaming headsets, computer mice.
  • The mark was filed in class 28 with following description of goods:
    1. Video game consoles
    2. Video game controllers
    3. Video game machines
    4. Hand-held video game machines
    5. Electronic video game machines other than for television receivers
    6. Computer game hardware in the nature of computer game joysticks, computer gaming consoles for recreational game playing
    7. Controllers for game consoles
    8. Video game machines for use with televisions, mobile phones, tablets, and other electronic screens
    9. Arcade-type electronic video games
    10. Video game consoles for use with an external display screen or monitor
    11. Video game interactive remote control units
    12. Electronic game and video game hardware and accessories, namely game controllers in the nature of keyboards, game controllers, and game consoles adapted for playing video games
    13. Video game hardware and accessories that connect to game servers in the cloud, namely, game controllers in the nature of keyboards, game controllers, and game consoles adapted for playing video games
    14. Gaming devices, namely, interactive electronic video game machines.
  • The mark was filed in class 35 with following description of goods:
    1. Arranging subscriptions to gaming, audiovisual, and streaming content in the field of electronic games and video games
    2. Promotion of others' electronic games and video games
    3. Membership club services in the nature of providing discounts to members in the fields of computer game software and application software
    4. On-line retail store services featuring video game software, electronic game software, software tools relating to video games and electronic games, video and audio relating to video games and electronic games, tools and items for in-game use, and related merchandise, namely cosmetic and beauty products, printed matter, bags, clothing, footwear, headgear, costumes, fashion accessories, clothing accessories, toys, games, sporting articles and equipment, confectionery, and non-alcoholic beverages, relating to video games and electronic games
    5. Distributorship services in the field of video games, electronic game software, software tools relating to video games and electronic games, video and audio relating to electronic games and video games, tools and items for in-game use, and related merchandise, namely cosmetic and beauty products, printed matter, bags, clothing, footwear, headgear, costumes, fashion accessories, clothing accessories, toys, games, sporting articles and equipment, confectionery, and non-alcoholic beverages, relating to video games and electronic games
    6. Digital retail store services featuring downloadable and non-downloadable virtual goods in the nature of tools, food items, clothing, fashion accessories, game textures, and building models for use in on-line games
    7. Digital retail store services featuring downloadable and non-downloadable virtual goods in the nature of 3D treasure, namely gaming programs representing a valuable item collected by a player within an on-line game, 3D 1-ups, namely gaming programs that increment the player character's number of lives within an on-line game, 3D powerups, namely gaming programs that add temporary benefits or extra abilities to the player character in an on-line game
    8. Promotional sponsorship of games, gamers, and gaming events.
  • The mark was filed in class 36 with In-game currency trading and exchange services.
  • The mark was filed in class 38 with following description of goods:
    1. Providing internet and telecommunication network access to enable subscription-based online and electronic gaming
    2. Providing access to the internet to enable subscription-based online and electronic gaming services provided via the cloud
    3. Webcasting services related to video games and electronic games provided via the cloud
    4. Electronic streaming, transmission, and delivery of visual, audio, and multimedia content relating to video games and electronic games via the cloud
    5. Streaming and electronic transmission of digital media content via cloud-based computer networks
    6. Electronic transmission, transfer, delivery, communication, and streaming of electronic game and video game controller data and game input data between the game controller and cloud-based game servers via the internet
    7. Electronic streaming, transmission, and delivery of digital visual, audio, and multimedia content for others relating to video games and electronic games via the internet or other communications network
    8. Webcasting services related to video games and electronic games provided via the internet or other communications network
    9. Providing internet chatrooms and online forums for users to search, share, watch, transmit messages, blog, post, critique, rate, review, discuss, recommend, and comment on activities, events, and on visual and multimedia content, all in the field of video games and electric games, via the internet or other communications network
    10. Electronic streaming, transmission, and delivery of digital visual, audio, and multimedia content for others relating to video games and electronic games provided through a subscription via a global computer network
    11. Electronic transmission and streaming of digital media content for others via cloud-based computer networks
    12. Video-on-demand transmission services in the fields of gaming
    13. Providing a website featuring chatrooms and online forums for users to search, transmit messages, post, blog, share, watch, rate, critique, review, discuss, recommend, and comment on activities, events, and on visual, audio, and multimedia content, all in the field of electric games and gaming.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line video games and electronic games
    2. Entertainment services, namely, providing online video games and electronic games services accessible through a cloud-based subscription
    3. Entertainment services, namely, providing online information in the field of video games and electronic games
    4. Entertainment services, namely, providing a website featuring online non-downloadable multimedia content, in the nature of instructional electronic media, movies, videos, images, pictures, photos, text, user-generated text content, audio recordings, and gaming information, all in the field of video games and electronic games
    5. Entertainment services, namely, providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes
    6. Entertainment services, namely, providing information online in the field of gaming
    7. None of the aforesaid services relating to in-person athletic games.
  • The mark was filed in class 42 with following description of goods:
    1. Application service provider (asp) featuring application programming interface (api) software for the storage, sharing and streaming of video games, electronic games and related content, data and information
    2. Application service provider (asp), namely, hosting computer software applications of others in the field of gaming
    3. Application service provider featuring application program interface (api) software that enables developers to integrate video content and functionality into software applications, websites, and devices for use in electronic games and video games
    4. Providing temporary use of online non-downloadable computer software development tools relating to video games and electronic games
    5. Providing temporary use of online non-downloadable software development tools for the design and development of video games and electronic games
    6. Providing temporary online use of non-downloadable video game engine software and electronic game engine software being game development software
    7. Providing temporary use of online non-downloadable software for transmitting and receiving video games and electronic games
    8. Video game development services
    9. Technical support services, namely, troubleshooting in the nature of diagnosing video game and electronic game software and hardware problems
    10. Providing temporary use of online non-downloadable software that allows users to create, edit, store, capture, manage, view, tag, post, download, upload, stream, transmit, and link to content in the form of images, photos, videos, and other audiovisual and video content, all in the field of electronic games and gaming
    11. Electronic data storage, namely, storage and storage services for archival of data, electronic media, and digital content relating to video games and electronic games
    12. Providing temporary use of online non-downloadable computer software that allows users to manage, transmit, view, create, capture, store, upload, download, post, tag, and link to content in the form of images, photos, videos, and other audiovisual and video content relating to video games and electronic games
    13. Providing temporary use of online non-downloadable computer software for allowing users to create video games and electronic games and for displaying, sharing, uploading, posting, showing, or otherwise providing electronic media or information regarding the fields of electronic gaming
    14. Providing temporary use of online non-downloadable software that connects game servers in the cloud with video game hardware and accessories, namely, game controllers, keyboards, computer mice, headphones, headsets, game consoles
    15. Platform-as-a-service (paas) services featuring computer software platforms for creating and collaborating with others to create games and gaming applications and for uploading, sharing or otherwise providing electronic media and information regarding the fields of electronic gaming
    16. Providing temporary use of online non-downloadable software and software as a service (saas) featuring software for streaming and interactive streaming of gaming and e-sports tournaments and competitions for viewing purposes
    17. Platform as a service (paas) featuring computer software platforms for gaming and e-sports
    18. Hosting online web facilities for others for conducting interactive discussions in the fields of gaming, e-sports and competitions
    19. Software as a service (saas) services featuring software for enabling users to broadcast and view live game play
    20. Software as a service (saas) services featuring software for enabling users to collaborate with others on shared documents
    21. Providing temporary use of online non-downloadable electronic game and video game programs
    22. Providing temporary use of online non-downloadable video game software and electronic game software
    23. Providing temporary use of online non-downloadable software for playing video games and electronic games
    24. Providing temporary use of online non-downloadable software for playing video games and electronic games via the cloud
    25. Providing temporary use of online non-downloadable software for gaming
    26. Providing temporary use of online non-downloadable cloud computing software for use in playing video games and electronic games.
  • The mark was filed in class 45 with Internet based social networking services in the field of video games, electronic games, and gaming.