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EUTM file information

019073437

SURREAL


August 29, 2024

Trademark Summary

The trademark application SURREAL was filed by Surreal AI, Inc., a U.S. corporation (the "Applicant"). Application under examination.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software
    2. Downloadable application programming interface (API) software for artificial intelligence software applications
    3. Downloadable software for implementing artificial intelligence
    4. Downloadable software using artificial intelligence and machine learning technology
    5. Downloadable machine learning software using artificial intelligence
    6. Downloadable software for collecting, extracting, managing, editing, converting, organizing, modifying, transmitting, sharing, and storing data and digital information
    7. Downloadable software for granting and managing access to data and digital information
    8. Downloadable software for creating, sharing, editing, manipulating, and combining audio, video, images, text, and other digital content
    9. Downloadable software for negotiating, granting, and managing intellectual property licenses
    10. Downloadable software for negotiating, granting, and managing intellectual property licenses, namely, to names and likenesses
    11. Downloadable software for hosting interactive virtual environments in which users can interact for recreational, leisure, entertainment, and educational purposes
    12. Downloadable software for enabling engagement between celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, influential figures, and their fans
    13. Downloadable software for use in facilitating and enabling fan engagement
    14. Downloadable software that enables celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, and influential figures to create and maintain an online presence and interact with online communities
    15. Downloadable software for enabling celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, and influential figures to create, provide and monetize digital content, namely, video, photographs, images, audio, and text
    16. Downloadable software for synthetic media creation and creating computer-generated imagery, audio and digital content
    17. Downloadable software for detecting and analyzing synthetically created media and computer-generated imagery, audio and digital content
    18. Downloadable software for image and audio recognition and biometric verification
    19. Downloadable software for verifying the authenticity and origin of digital images, audio, and other digital content
    20. Downloadable security and authentication software
    21. Downloadable software using artificial intelligence for training, optimizing, and deploying machine learning and artificial intelligence systems
    22. Downloadable software using artificial intelligence for workflow and project management
    23. Downloadable artificial intelligence software.
  • The mark was filed in class 35 with following description of goods:
    1. Business services
    2. Business consulting services
    3. Business planning services
    4. Business management services
    5. Consulting services in business organization and management
    6. Business information management, namely, reporting of business information and business analytics in the fields of advertising and marketing
    7. Product merchandising for others
    8. Concession stands
    9. Retail services
    10. Providing an online marketplace for buyers and sellers of goods/services
    11. Marketing services
    12. Advertising and publicity services
    13. Marketing services and digital media services, namely, social media marketing, internet marketing, conducting pay per click marketing campaigns, and conducting social media marketing campaigns
    14. Advertising and marketing services to fanbases of celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, and influential figures
    15. Fan consultation services, namely, creative and strategic consultation regarding fan development for commercial and promotional purposes and production of marketing campaigns
    16. Promoting and marketing the goods and services of others by developing and executing fan centric events and promotional marketing campaigns, sponsorships, and public relations campaigns
    17. Analytics and consultancy services regarding synthetically created media and computer-generated imagery, audio and digital content
    18. Business consulting services regarding the use of artificial intelligence for training, optimizing, and deploying machine learning and artificial intelligence systems
    19. Talent management agency services.
  • The mark was filed in class 38 with following description of goods:
    1. Communications services
    2. Telecommunications
    3. Electronic messaging services
    4. Streaming of audio, video and digital media content on the internet
    5. Streaming of electronic and video games
    6. Providing internet chat rooms
    7. Providing on-line forums for transmission of messages among computer users
    8. Streaming of data
    9. Computer aided transmission of information and images
    10. Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, and information
    11. Providing user access to digital images, text, audio, video, games, and multimedia content
    12. Electronic transmission of virtual and augmented reality content and data.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, providing interactive virtual environments in which users can interact for recreational, leisure, entertainment, and educational purposes
    3. Entertainment services, namely, providing interactive virtual environments where users can interact with digital intelligences and AI personas for recreational, leisure, entertainment, and educational purposes
    4. Entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, games, content and experiences
    5. Entertainment services, namely, providing online virtual reality, augmented reality and mixed reality environments
    6. Organizing live sporting and cultural events
    7. Entertainment, namely, live music concerts
    8. Organizing festivals
    9. Fan clubs
    10. Production and distribution of films, motion pictures, radio, television and web programs
    11. Production and post-production of multimedia entertainment content
    12. Providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet
    13. Production of sound, video and multimedia recordings.
  • The mark was filed in class 42 with following description of goods:
    1. Consultancy in the field of artificial intelligence technology
    2. Providing temporary use of non-downloadable software
    3. Software as a service (SaaS)
    4. Platform as a service (PaaS)
    5. Providing temporary use of non-downloadable software for implementing artificial intelligence
    6. Providing temporary use of non-downloadable software using artificial intelligence and machine learning technology
    7. Providing temporary use of non-downloadable machine learning software using artificial intelligence
    8. Providing temporary use of non-downloadable software for collecting, extracting, managing, editing, converting, organizing, modifying, transmitting, sharing, and storing data and digital information
    9. Providing temporary use of non-downloadable software for granting and managing access to data and digital information
    10. Providing temporary use of non-downloadable software for creating, sharing, editing, manipulating, and combining audio, video, images, text, and other digital content
    11. Providing temporary use of non-downloadable software for negotiating, granting, and managing intellectual property licenses
    12. Providing temporary use of non-downloadable software for negotiating, granting, and managing intellectual property licenses, namely, to names and likenesses
    13. Providing temporary use of non-downloadable software for hosting interactive virtual environments in which users can interact for recreational, leisure, entertainment, and educational purposes
    14. Providing temporary use of non-downloadable software for enabling engagement between celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, influential figures, and their fans
    15. Providing temporary use of non-downloadable software for use in facilitating and enabling fan engagement
    16. Providing temporary use of non-downloadable software that enables celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, and influential figures to create and maintain an online presence and interact with online communities
    17. Providing temporary use of non-downloadable software for enabling celebrities, athletes, actors, characters, performers, public figures, entertainers, artists, talent, content creators, influencers, and influential figures to create, provide and monetize digital content, namely, video, photographs, images, audio, and text
    18. Providing temporary use of non-downloadable software for synthetic media creation and creating computer-generated imagery, audio and digital content
    19. Providing temporary use of non-downloadable software for detecting and analyzing synthetically created media and computer-generated imagery, audio and digital content
    20. Providing temporary use of non-downloadable software for image and audio recognition and biometric verification
    21. Providing temporary use of non-downloadable software for verifying the authenticity and origin of digital images, audio, and other digital content
    22. Providing temporary use of non-downloadable security and authentication software
    23. Computer security services in the nature of providing authentication and verification of digital images, audio, and other digital content
    24. Providing temporary use of non-downloadable software using artificial intelligence for training, optimizing, and deploying machine learning and artificial intelligence systems
    25. Providing temporary use of non-downloadable software using artificial intelligence for workflow and project management
    26. Providing temporary use of non-downloadable artificial intelligence software.
  • The mark was filed in class 45 with following description of goods:
    1. Licensing of intellectual property
    2. Consultancy relating to the licensing of intellectual property
    3. Online social networking services for musicians, bands, artists, athletes, influencers, influential figures, celebrities, and their fans
    4. Providing a social networking website for entertainment purposes
    5. Film, television, video, music and image licensing.